package com.mathdroid.model.abilities.specs.sniper;

import com.mathdroid.model.abilities.Ability;

public final class Evasion extends Ability {

	/**
	 * Generated UID.
	 */
	private static final long serialVersionUID = -415481476219935423L;

	public Evasion() {
		this.setName("Evasion");
		this.setIconName("evasion");
		this.setDescription(
				"Increases your chance to dodge melee and " +
				"ranged attacks by 100% for 3 seconds. " +
				"Does not break Stealth.");
		this.setCooldownMs(60000d);
		this.setUsedForOptimization(false);
		
		this.setTrainableLevel(24);
	}

	@Override
	public double getMinPeriodic() {
		return 0;
	}

	@Override
	public double getMaxPeriodic() {
		return 0;
	}

	@Override
	public double getMinDirect() {
		return 0;
	}

	@Override
	public double getMaxDirect() {
		return 0;
	}

}
